Iam an engineer , and yeah i get flooded with ideas from time to time , Specially in the domain of AR / VR.So I make on the web. No installations—just pure immersive experiences at your fingertips.
But the issue with web is it dont have fancy resources availble compared to native. Hence Performance is everything. Wonderland helped me alot to not to think about performance, Still I try to build highly efficient WebXR applications that maximize speed, visual quality (a bit more emphasis here ), and user engagement across all devices.
And you know ? Iam an artist , I draw , I sing , I play instruments , ect ect , But expressing art in web is hard , I learned after a while that art in web 3d is called "shader". No matter how good your models are , a poor lighning and shader can ruin it 'except if its baked hence i recently shifted my focus towards optimised shaders specially for webxr
Hi, I’m Nithin Steven F, a passionate WebXR developer and Solutions Architect with a deep love for immersive technologies. With a background in electrical engineering and extensive experience in both game development and cloud solutions, I specialize in crafting high-performance, engaging XR experiences for the web. My journey in the world of WebXR has been driven by the vision of making the metaverse more accessible, functional, and exciting for users across various platforms. At the heart of my work is Wonderland Engine, where I focus on building optimized, cutting-edge solutions for AR and VR environments. Whether it’s creating realistic terrain, immersive water shaders, or efficient multiplayer experiences, I’m always looking for ways to push the boundaries of what’s possible in WebXR. When I’m not coding, you’ll find me playing guitar or involved in music projects, where I channel my creativity in other ways. I'm committed to bridging the gap between art, technology, and user experience, and I’m excited to share my journey and work with you. Let’s create something amazing together!
I envision a future where immersive experiences are seamless, accessible, and truly engaging—where WebXR empowers developers and creators to build stunning virtual worlds without the barriers of hardware limitations or platform restrictions. My mission is to push the boundaries of WebXR, optimizing performance while maintaining visual fidelity, ensuring that anyone with a web browser can step into rich, interactive environments. Whether it’s through hyper-efficient rendering techniques, advanced shaders, or intuitive multiplayer experiences, I strive to make WebXR the future of digital interaction. Beyond technology, I believe in the fusion of creativity and innovation—bringing storytelling, music, and design into immersive spaces that captivate and inspire. The web is the most open and powerful platform, and I’m dedicated to unlocking its full potential for XR. Let’s shape the future of immersive web experiences—one optimized frame at a time. 🚀 (sorry for the lengthy chatgpt prompts lol ( although they are true ) , This part of template looked nice and didnt want to leave it out 😛)
"Enough Yapping lets see what you make " part.Most of showcase here are twitter posts, you can visit to get the links of the experiences for some. I promise I'll update this with more structured list if time allows. 😊
Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨
— NITHIN STEVEN F (@ns_tcg) March 15, 2025
Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎#GameDev #WebXR #Shaders #WonderlandEngine pic.twitter.com/3VWRZlLiv9
Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨
— NITHIN STEVEN F (@ns_tcg) March 15, 2025
Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎#GameDev #WebXR #Shaders #WonderlandEngine pic.twitter.com/3VWRZlLiv9
Really grateful for the @webxrawards 's nomination as Poly’s WebXR Developer of the Year ☺️ — thanks to Wonderland for the shout-out and everyone who's been part of this journey. Excited for what comes next! https://t.co/iHQP3oCulA
— NITHIN STEVEN F (@ns_tcg) February 22, 2025
🌅 A Sunset Like Never Before!
— Wonderland Engine (@WebXREngine) February 3, 2025
One of our talented developers, @ns_tcg , has created a breathtaking sunset scene in @WebXREngine , showcasing its power and flexibility for immersive WebXR experiences.
✨ Performant Water Shader – Realistic ripples using mirrored normal textures… pic.twitter.com/p2dwnFFdin
Had a blast back at my alma mater leading a WebXR workshop for 50+ students! 🚀
— NITHIN STEVEN F (@ns_tcg) February 1, 2025
They built Webxr scenes with @WebXREngine and even brainstormed real-world WebXR ideas!
Big thanks to @squareys, @Soeren_Syrbe and Nssce for making it happen.🙌#WebXR #VR #AR #WonderlandEngine pic.twitter.com/I91nfMuuSe
I rendered over 1 million interactable grass blades on the web! 🌾 Inspired by @SuckerPunchProd's incredible grasswork in Ghost of Tsushima, I started this experiment to test the browser's limits. Ended up with 1.4 million blades (no chunking/reusing)!
— NITHIN STEVEN F (@ns_tcg) July 4, 2024
Made with @WebXREngine 🩷 pic.twitter.com/1Yqv0YZUcU
A sneak peek from @MetaQuestVR 3 pic.twitter.com/EQ1WTxgPjM
— NITHIN STEVEN F (@ns_tcg) July 4, 2024
I wanted to share an update on a project I started a while back.
— NITHIN STEVEN F (@ns_tscg) June 19, 2024
Hina , a story of a Hawaiian goddess.
Tried to make it as beautiful as possible at the start(For motivation)@WebXREngine made it easy with hdr and post processing tools like bloom
Let's see how the game evolves pic.twitter.com/aCV45mMRYb
Incase anyone is wondering what was the iot vr demo pic.twitter.com/nmRgblcy2V
— NITHIN STEVEN F (@ns_tcg) February 6, 2024
Magic of #webxr @ fingertip
— NITHIN STEVEN F (@ns_tcg) January 5, 2024
Had some fun making this finger pose detection experiment today ✨
Made with @WebXREngine pic.twitter.com/uS9xenXSfn
Nothing beats watching gear5 with nakama on going merry 🤩
— NITHIN STEVEN F (@ns_tcg) August 6, 2023
Specially made for this occasion#gear5 #JoyBoy #ONEPIECE1071#ONEPIECE
Made on @WebXREngine with love 💕
Powered by @hyperbeamapp
Multiplayer x cross-platform x webxr#wonderlandengine #Webxr #VR pic.twitter.com/bkpHWJcUg7
Santa gave me present.🎅
— NITHIN STEVEN F (@ns_tcg) December 21, 2022
But in AR ☃️ 🥳
Made with @WebXREngine ❤️#quest2 #webxr #wonderland #passthrough #MixedReality pic.twitter.com/P91V3IvvQr
The Tikishi temple day n night! pic.twitter.com/AfEUEtI8c4
— Metaverse Builders DAO (@mb__DAO) December 7, 2022
Let's draw in passthrough !
— NITHIN STEVEN F (@ns_tcg) November 28, 2022
Made with @WebXREngine ♥️#MetaQuest2 #passthrough #webxr pic.twitter.com/xD5JKTEJW5
A colosseum I designed a while back for #Decentraland, built by @henlojseam @ns_tcg at the @mb__DAO #lowpoly #metaverse #metaversearchitecture pic.twitter.com/sVXPW32q2z
— Marco Morales (@littlebigepic) July 28, 2022
What do you guys think of a webXR workspace? 👀
— NITHIN STEVEN F (@ns_tcg) July 25, 2022
A prototype made with Wonderland Engine ❤️@WebXREngine #WebXR pic.twitter.com/wldp3C4zZz
Super fun game! Awesome work 🤩@ns_tcg @ConstructArcade
— roncho (@ronchoqa) June 8, 2022
.
Def gone be playing it, on all devicess haha #web freakin #XR 🥷🏽
.@WebXREngine @zestymarket pic.twitter.com/sn7xZE2kJe
WebXR ❤️ Low Poly Assets
— NITHIN STEVEN F (@ns_tcg) May 20, 2022
Building low-poly Building (64kb) in Blender.
Available on sketchfab https://t.co/3L0yrMA4PK pic.twitter.com/EQVZTn0oMa
DONT MOVE ! 🗿
— NITHIN STEVEN F (@ns_tcg) November 25, 2021
we are watching!👀
The Red Light Green Light
Releasing Soon!#Gamepromotion #IndieGameDev @WebXREngine @zestymarket pic.twitter.com/QtDpN6WdXW
Virtual classroom with AI teacher designed for mobile
— NITHIN STEVEN F (@ns_tcg) August 13, 2021
made with @WebXREngine
Networking enabled (peer.js)
Current occupancy : Max 5 (as of now)
Trained on wolfram engine
Speech recognition + synthesishttps://t.co/rzKJJA3DrS pic.twitter.com/KgylZ24DCb
Animating our own models is fun 🤪#blender #mixamo#3dscan pic.twitter.com/XYY458jwjN
— NITHIN STEVEN F (@ns_tcg) August 14, 2021
Had fun making transparent water shader in webXR!
— NITHIN STEVEN F (@ns_tcg) July 7, 2023
Made on @WebXREngine with ❤️ pic.twitter.com/EsJunHLAya
Had fun making transparent water shader in webXR!
— NITHIN STEVEN F (@ns_tcg) July 7, 2023
Made on @WebXREngine with ❤️ pic.twitter.com/EsJunHLAya
Here's a quick demo in @WebXREngine using @hyperbeamapp. (with a simple scroll for now)
— Florian Isikci (@SrileXR) July 23, 2024
Thanks to @ns_tcg for the hyperbeam component in Wonderland! pic.twitter.com/T0qoAuSg0i
If you want to colloborate or just want to say hi
Incase you want to colloborate or in need for any contract work , Discord is preferred
Or if you want to give me your valuable remarks and suggestion on any of my works.